Defensive building. Whenever it's not zapping the enemy, the power of Electrickery is best kept grounded.
Card Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hitpoints | 450 | 495 | 544 | 598 | 657 | 720 | 792 | 868 | 954 | 1048 | 1152 | 1264 | 1390 | 1525 |
Damage | 90 | 99 | 108 | 119 | 131 | 144 | 158 | 173 | 190 | 209 | 230 | 252 | 278 | 305 |
Damage/sec | 81 | 90 | 98 | 108 | 119 | 130 | 143 | 157 | 172 | 190 | 209 | 229 | 252 | 277 |
Card Level | Hitpoints | Damage | Damage/sec |
---|---|---|---|
1 | 450 | 90 | 81 |
2 | 495 | 99 | 90 |
3 | 544 | 108 | 98 |
4 | 598 | 119 | 108 |
5 | 657 | 131 | 119 |
6 | 720 | 144 | 130 |
7 | 792 | 158 | 143 |
8 | 868 | 173 | 157 |
9 | 954 | 190 | 172 |
10 | 1048 | 209 | 190 |
11 | 1152 | 230 | 209 |
12 | 1264 | 252 | 229 |
13 | 1390 | 278 | 252 |
14 | 1525 | 305 | 277 |